V3.1 changes:


IMPROVEMENTS:

• (IMPROVEMENTS) Improved headshots

• (IMPROVEMENTS) Ground reactions drastically changed and improved (Ammo & Weapon Type will vary)

• (IMPROVEMENTS) Improved falling reactions and rolling reactions. Now falling reactions feel less dead

• (IMPROVEMENTS) Shotgun reactions drastically changed

• (IMPROVEMENTS) Forces are now much more improved and balanced. NPC's upper bodies won't be blasted when being shot with any revolver or pistol. Forces are now much higher when being shot with a repeater or rifle. Shotguns have less force. If you don't like shotguns having a low amount of force, let me know



NEW FEATURES: 

• (NEW) Added RDR 1 identical ground writhe reaction with bigger improvements compared to V2.9's way of implementing this feature. When the NPC reaches it's death state, they will sometimes roll around and will roll faster if you rapidly shoot them (ammo and weapon type will vary) 

• (NEW) Improved Bleedouts! Now NPC's either drop instantly or fall to their knees when they enter into a bleed out state

• (NEW) Reworked gunshot reactions to provide more stable balancing and less wobbly movements. Drastically decreased movement speed when the NPC is stumbling

• (NEW) Melee combat reactions noticeably improved. NPC's will now block their face with their arms when stumbling backwards and puts their arms in the back of the head when they are stumbling forwards (just like in GTA IV). Also more stable balancing

• (NEW) Added a new alternative version called "Extended Balancing on death" and brought back the Snappy Gunshot reactions with other combined alternative versions. Also added a version called "slower get up time". Available for every version


EXCLUSIVE FEATURES (to the weapons.ymt. Incompatible mods won't have these features):

• (EXCLUSIVE) High velocity ammo's force are now drastically reduced

• (EXCLUSIVE) Improved reactions caused by express bullets. NPC's are a lot weaker and wobble more

• (EXCLUSIVE) Reworked Gunshot Reactions for the Double Action Revolver


BUG FIXES:

• (BUG FIXES) Fixed an issue where the NPC refused to fall over a fence or any railing when being near it. This is now a lot rarer due to the fact that the movement speed is a lot slower, making it harder to reach near a fence or railing (will improve the movement speed in the next update)



And more!